Setting

The Second Compact

When the Faerie entered New Europa thousands of years ago, Auberon soon realized that the Unseelie would easily conquer the primitive local humans. So, with typical deviousness, he set in motion an elaborate ruse, the end result of which was that Seelie, Unseelie, and Humans were all bound not to make war upon each other: the First Compact.

Needless to say, since then the Adversary has sought a way around this Compact. His method now is to accelerate human technology at such a rate that humans would be bound to break the Compact. Technology that in our world evolved over two plus centuries has appeared in New Europa in a span of decades, with all the social upheaval one might imagine. The primary tools of the Adversary are the Steam Lords of Britain and the Prussian Otto Von Bismarck.

Opposing this is the so-called Second Compact. Led by Mad King Ludwig of Bavaria and headquartered from his fanciful Castle Falkenstein, the Second Compact is dedicated to stopping the Unseelie and their puppet nations and giving the world the time it needs to adjust to the changes it has undergone.

The Second Compact consists of:

  • Bayern (Bavaria) led by King Ludwig
  • France, represented by Science Minister Jules Verne
  • Austria
  • Prince Albert Edward of Wales, along with Sir Richard Burton and Lord Kelvin
  • The Templars, the Freemasons, and the Illuminated Brotherhood
  • The Seelie Court led by Lord Auberon
  • The Dragons
  • some of the Dwarves, though the dwarves are not bound by the First Compact
  • and most importantly: THE PCs

Engine Magick

The reason that the Second Compact has thus far been able to thwart Bismarck et al. is their discovery of Engine Magick. Engine Magick is the combination of steam-powered technology and sorcery. Only 4 people in all of New Europa know how this is done (and yes, they’re all NPCs). The most visible use of this was the creation of flying fortresses of the Bayernese Aeronavy to defeat Bismarck’s Land Fortresses and save Austria and Bavaria from being overrun.

Non-Human Races in New Europa

Dwarfs

The most common non-human race in New Europa is the Dwarfs. Dwarfs are technically Greater Faerie, but they are treated as a separate group. They cannot fly, shapeshift, or cast Glamours like other Fae and they are immune to the effects of Cold Iron. True Dwarfs only live in continental New Europa in the mountains and hills of Germany, Scandinavia, and northern Italia.

Yes, they do live mostly underground, but they are not miners (like Kobolds, say). They are craftsman. They have carved out a niche in human society as consummate engineers, artificers, craftsmen, and businessmen.

They don’t run around with battleaxes and heavy armor. Instead, they are more likely found in either a well tailored three-piece suit with pocket watch or in engineer’s coveralls loaded with tools.

Faerie

Faerie exist side-by-side with humanity, common but not always visible. There are your typical Brownies doing chores, Knockers guiding miners, nature spirits in field and stream, as well as Giants, Trolls, Red-Caps, and Boggarts lurking under bridges and preying on the unwary.

Faerie can change size or shape at will, make themselves invisible, fly and pass through walls. They use the power of Glamour to create fantastic illusions in the minds of others. Additionally, each ‘subspecies’ has unique powers of its own. They all each have dislikes and taboos (water, holy symbols, etc.) and all are repelled and harmed by Cold Iron (i.e., meteroric iron). Finally, they must all keep their word, even the Unseelie.

The most visible are the High Faerie, the Tuatha de Danu and the Sidhe (pronounced shee). Throughout history there have been High Faerie soldiers, inventors, politicians and the like.

Nations of New Europa

I’ve uploaded a PDF outlining the nations of New Europa to our new yahoogroup Files section.

You can see the map of New Europa under the Maps tab above or also in the Files of the yahoogroup.

Character Ideas

To give you all an idea of character types, when I last ran this my PCs were:

  • A student of Jules Verne (Science Minister of France), a Calculation Engineer focused on developing new and interesting uses for Babbage Engines.
  • A young Harry Houdini off to Europe to see the world and learn his craft
  • The author Thomas Hardy (Tess of the D’Urbervilles, Return of the Native, et al)
  • A Sorceror of the Bavarian Illuminati

The game will begin at a dinner party/salon organized to showcase an emergent auteur, Herbert George Wells, on the dawn of the release of his first novel.

Setting

Seven Deadly Sins jghiloni